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Home / Academic Programs / WANIC Programs / WANIC Game Design
What makes games fun, useful, or engaging? How can we design systems to allow users to get the most enjoyment, and the greatest payoff? How do we provide the best value for the player’s investment of time and energy? This program is intended to complement the current Video Game Programming track. It is for creative-minded students who are deeply curious about the behavior and psychology behind games, and who are eager to learn the skills and methods used for designing fun and engaging interactive experiences.
Students will study and apply fundamental engagement theory content along with a diverse range of other topics including computer science, cognitive psychology, economics, communications, and user experience. As a project-based program, students can expect to spend much of their time prototyping, testing, and rapidly developing many different game ideas and collaborating on team projects with students in other DigiPen WANIC tracks. They will explore different game design disciplines including systems design, level design, user experience design, narrative design, and technical design, and learn basic scripting and programming skills to develop game prototypes using a game engine.
In this full-year, 3-period Skill Center class (3 high school credits) students will:
For 2025–2026, students have the option to earn college credit for the following courses:
DES 100 Introduction to Design Process or DES 115 Introduction to Game Design – DES 100 and DES 115 share the same course requirements:
DES 100 Introduction to Design Process – This course introduces the design process as it applies to interactive experiences. Topics include exploration, research, proposals, prototypes, iteration, and polishing of an interactive experience.
DES 115 Introduction to Game Design – This course introduces game design theory and the process of designing games. Topics include design principles, writing rules, playtesting, game state, randomness, hidden information, and game balance.
GAM 120 Introduction to Digital Production – This course introduces the workflows, methodologies, and best practices for working within a modern digital game development environment. Topics include game editors, components, basic scripting, input processing, importing art and audio, level creation, and source control.
Click to view full 2025-2026 DigiPen Course Catalog.
WANIC Full Year Programs require attendance to an Info Session. RSVP here.
This program is primarily for students entering their Junior or Senior year of high school in the fall, but younger students are accepted with permission.
High School Credits:
Year 1: CTE (2.0), Third Year Math (1.0)
College Credits:
Our WANIC instructors are outstanding, highly trained and passionate about their respective fields. Instructors impart their years of knowledge and experience to teach and inspire the next generation of innovators.
See what past students have created in our WANIC classes.
WANIC
School Year
Onsite
September to June
Apply on the WANIC website.
Priority Application Window February 4, 2026 9:00 am and close 3:00 pm March 31, 2026.
Full year applications close 3:00 PM July 15.
DigiPen Institute, Redmond Campus
For schedule, visit the WANIC website.
No tuition costs/fees; funded by the State
WANIC Full Year Programs require attendance to an Info Session. See dates below.
Zoom links will be emailed out the week of the session.
*Subject to change/cancellation