Sound thinking makes all the difference

By focusing on the theory, history, and techniques behind music and sound design, students of sound design and production gain an understanding of what elements make compelling compositions, soundtracks and sound effects. Topics include:

  • Music Theory and Musicianship
  • Music History and Literature
  • Audio production for animation, film, and video games
  • Sound recording, performance and production techniques
  • Using professional digital audio workstation (DAW) software and hardware
  • Shaping mood and setting with music and sound
  • Implementing sound into games and animations

Music & Sound Programs

Pre-College Music & Sound Design for Games

Students gain an understanding of the elements that make a video game’s soundtrack a compelling experience.

Learn More about Pre-College Music & Sound Design for Games

WANIC Intro to Music & Sound Design

This 3-week Summer Program focuses on the creative and technical aspects of music and sound design, production, and implementation.

Learn More about WANIC Intro to Music & Sound Design

WANIC Music & Sound Design

This program focuses on the creative and technical aspects of music and sound design, production, and implementation.

Learn More about WANIC Music & Sound Design

Ready to take the next step?

Who should take Music & Sound programs

DigiPen Academy Music and Sound Design courses combine foundational music coursework with practical training in studio recording and sound design. Students will learn how to create music and soundscape for games and digital media, as well as be introduced to software engineering and digital audio systems for video games and interactive media.

Build a Musical Foundation

Students will be introduced to the fundamentals of music history, theory, composition and recording techniques. They will also compose, produce and implement original sound for student video games.

Become Familiar with the Recording Studio

Students will have an opportunity to learn about studio recording techniques, including mixing, synthesis, digital audio workstation hardware and software, as well as learn the fundamentals of studio equipment and acoustics.

Study a Blend of Science and Music

In addition to the above skills mentioned, students will learn about computer science and audio software tools for games, as well as how sound and music can adapt to player output.

Career outlook

Do you see yourself in a career creating music and audio content for film or digital entertainment industries?

Be introduced to a wide variety of music- and audio-related careers in existing and emerging industries, such as video games, film and animation, theater, radio, television, and web/new media.

Potential Careers:

Audio Engineer, Audio Production Editor, Composer, Creative Director, Film Composer, Music Arranger, Music Composer, Music Producer, Sound Designer, Sound Technician, Recording Engineer, Engine and Tools Programmer

Example Median Yearly Salary in the Seattle Metro area:

  • Music Directors and Composers - $51,170
  • Sound Engineering Technicians - $55,950
  • Audio and Video Technicians - $71,420

*Source: careeronestop.org, U.S. Department of Labor’s Bureau of Labor Statistics 2021

Hear from students in DigiPen's Music & Sound Design WANIC Program

Our programs are aligned with DigiPen Institute Degree Programs in Music & Audio

The world of digital music and audio production is driven by a harmonious blend of science and artistry. The entertainment industry relies on the skills and passions of audio experts.

DigiPen Institute’s audio-focused degree programs can prepare you for a number of professional pathways in music and sound. Graduates have gone on to launch their careers as audio programmers working on commercial game engines, sound designers for triple-A and indie development studios, and more.

Whether you aspire more towards the creative or technological side of the spectrum, both of DigiPen Institute’s audio and music degree programs provide a holistic approach to mastering the medium of sound — as well as a collaborative environment in which you’ll work alongside peers from other disciplines on creative team-based projects.